The “Call of Duty” series is one of the best-selling video game brands in history, and they heavily relied on their fast-paced, first-person shooting gameplay to attract attention. With recent examples like “Advanced Warfare” and “Black Ops 3,” a perceptible shift to a more futuristic, technologically-oriented game style has fallen over the series. With the newest addition to the franchise set in space, it seems that “Activision” plans to continue down this road. However, contrary to what many of those who clearly had the time of their lives pressing the dislike button on the game’s YouTube reveal trailer, there is more to the game than just fancy new technology.
Looking at the new gameplay trailer that “Activision” released during E3, it’s clear that this new addition to their FPS series has gone the extra mile to be as distinct as possible from the original games. With space dogfights, zero-gravity gunfights, mech teammates, and a grappling hook, it’s beginning to look like “Infinite Warfare” is the penultimate attempt by developer “Infinity Ward” to break away from traditional “COD” style.
As Tech2 pointed out, though, aside from the space-battle and technological additions, the game still feels like a “COD” game. Many of the elements are still present, from the smooth gameplay to the stunning visuals. As such, much of the antagonistic attitude towards the game has more to do with “future warfare fatigue” than anything else.
Since this is the case, Mashable’s conversation with the brains behind the title should allay some of the fears that fans have. For starters, the compelling storyline is still present, with Earth’s forces getting decimated by rebels from the space colonies that were established throughout the solar system.
There’s also the fact that instead of the bland grunt-worship that most” COD” games are known for, it seems “Infinite Warfare” will actually delve deeper into what war really involves. This is especially clear when it comes to the decisions that will need to be made as the story progresses when the characters ascend from common soldiers to leaders.


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